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Heeeeeey! you've made it! Congrats!

I see you've learned shaders, animation and how to build the damn thing (on NixOS of all things)
I also see, that you didn't go for low hanging fruits like all 2d/3d system with working camera/level editor/collisions etc - basically, stuff one usually needs to build themselves.
 
As of the game - well, it works, few device names had me chuckle, fits them rules (10/9, colors and such), get's a bit tedious, though - might benefit from having "lives" or extra chances to put in right combo.

Hope, this experience with the engine could give you ideas on what to do and what not to do while doing engineless.

Thanks! Good to see we both made it to the end. :P

Personally I didn't touch 3D as I don't really have much affinity with 3D in general, although its cool Godot just lets you do this out of the box. It just is not my style.

Same with whacking the low hanging fruits, when making a game thats usually not the thing that ends up mattering, It's the general feel of the systems and getting some more complex interactions going. I also expect an engine to do physics, collision & camera flawlessly ( had that aswell in my first ever Godot test )

For the names some I combined together online steampunky things I found whilst others is just stuff I came up with and references. Also had more names because the initial plan was to have multiple machines having multiple components, to make it a bit more complex,.. But lost a few days in planning + holidays in general so I had to dumb it down a little. :)

Didn't want to do extra lives even though the system for it wouldn't be hard to inplement, in electronics & mechanics stuff can only make expensive sounds once! In general it should be short too, just 25 questions, 33% chance to be a repeat, 66% chance for an extra key, up to a max of 16 key combo's. But I guess it can be seen as a lil' tedious :P 

There were some good & bad parts about the Godot experience, some stuff I consider taking into account when working on my own engine. <3

Well, this game helped me finally remember the Alt codes for ←↑→↓ if nothing else.

Alt codes? How comes? :o
You can use either ZQSD , WASD or the arrows.