Vibey game, spent half an hour with it trying to get best army. Loved art and music, about gameplay - well, too sad you can't get info about upgrades/complete sword while assembling army/smithing - so, it's hard to make informed decisions.
Also, I see you've made a lot of cool effects, but currently it's hard to take advantage of them - bigger damage/health seems to always win.
I don't have too much to feedback in this game because I ultimately accidently spent about two hours playing. Lol. I would love to see this as a full game release on steam. The only thing I can think of is that I would like to be able to inspect my swords at least in the army section and it took me a bit to figure out why I couldn't sell certain items or buy more hilts or swords. Still slightly unclear but I kept trucking on and had so much fun. Great job ya'll.
Cool game , I was not lucky the rng wiped me out and took all my gold , but sword art is nice and building sword mechanics feel fun when you get good rng
the ui is solid in general. i was a little stuck at first though. when the intro was over, i couldn't figure out what to do next because the quest board looks like it has empty pieces of paper. i clicked many things before i figured out that i need to accept quest, and then exit, and then click battle. i wish accepting quest started the battle immediately.
as it was pointed out, seeing the stats of your army and parts could be nice as well. i think some currency balancing might be good as well, because on my first try i just built 5 katanas and kept winning everything x)
i think it's pretty neat that it was built without an engine.
music is nice (i've been listening to it for half an hour now), sfx work well and feel very organic.
art is very pretty.
there's some room to grow, so i hope you can expand it and add a few more story bits, because currently it feels like there's no endgame. except for the bread army maybe xD
Some crunching happend in tying everything together in the end,
We released a spreadsheet for all the part stats but in general we need to get it to be properly in the game everywhere and not just the shop
Gotten some feedback to streamline some of the UI further :D Will see if we are able to get to it though!
I let our musician Ethan know you liked the music & sfx <3
Thing I really wanted to add was the ability to import other people's armies as quests and export your own, similar to some older offline streetpass encounters on the 3ds,
Very neat! Shame i never saw my dream of an all-bread army. + Rock solid gameplay loop + Lots of attention paid to the UI & art + hehehehe sord go brr - The UI gets a little overlarge at times, hiding the "exit" button. I also wish i could compare stats on gear & my team more easily. - The satisfying gameplay loop is sadly lacking in depth - I would definitely like to have more of this game to experience.
Good to read all the "-" is something thats fixable. :D
UI overflow in some parts is something that happend on itch when uploading, if we go straight into the embed it fixes itself. So I think the upload corrupted a file slightly.
I like a lot about this game. The sword designs are awesome and it has a chill vibe. As you work on it, I'd consider making it a bit more structured. I feel like I got too powerful too quickly - an overworld may help with this? Also, I feel the flow of going back to the board, accepting a quest, then having to exit the board to do the quest is cumbersome. Just let me fight!
We wanted to make sure in a short play-session someone is able to see and try quite a bit, but with some good part RNG you can get OP really fast yes XD
Could you elaborate what you mean with "an overworld"?
Also if you have any suggestions to streamline the "UI loop" feel free to tell. :)
Copied from Google: An overworld or a hub world is, in a broad sense, an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other video game genres, such as some platformers and strategy games.
For the UI loop, just let me click on a quest and let me do it right away please
Love it. Super chill game. "My swords are Better than your swords". I really like all the different ways you can modify the swords. Good art style and detail. Love the swords dancing in the "main menu". Music fits the vibes well. Think the thing I would love is a tool tip in the menu where you could see the stats of the swords and some damage numbers so my monkey brain creates those feel good juices.
Thankyou so much for playing! I was a fan of the dancing swords aswell haha maybe it should have been a powermove? A more advanced tooltip would be great! there is some info in the shop but providing exta info for people who want more detail is always nice!
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Vibey game, spent half an hour with it trying to get best army.
Loved art and music, about gameplay - well, too sad you can't get info about upgrades/complete sword while assembling army/smithing - so, it's hard to make informed decisions.
Also, I see you've made a lot of cool effects, but currently it's hard to take advantage of them - bigger damage/health seems to always win.
I don't have too much to feedback in this game because I ultimately accidently spent about two hours playing. Lol. I would love to see this as a full game release on steam. The only thing I can think of is that I would like to be able to inspect my swords at least in the army section and it took me a bit to figure out why I couldn't sell certain items or buy more hilts or swords. Still slightly unclear but I kept trucking on and had so much fun. Great job ya'll.
Cool game , I was not lucky the rng wiped me out and took all my gold , but sword art is nice and building sword mechanics feel fun when you get good rng
Ohno I am sorry to hear that rng ran away with your coins! Have you tried playing a new round?
full breadstick achieved. it's tough as steel.
the ui is solid in general. i was a little stuck at first though. when the intro was over, i couldn't figure out what to do next because the quest board looks like it has empty pieces of paper. i clicked many things before i figured out that i need to accept quest, and then exit, and then click battle. i wish accepting quest started the battle immediately.
as it was pointed out, seeing the stats of your army and parts could be nice as well. i think some currency balancing might be good as well, because on my first try i just built 5 katanas and kept winning everything x)
i think it's pretty neat that it was built without an engine.
music is nice (i've been listening to it for half an hour now), sfx work well and feel very organic.
art is very pretty.
there's some room to grow, so i hope you can expand it and add a few more story bits, because currently it feels like there's no endgame. except for the bread army maybe xD
Bread for the mods! Haha.
Some crunching happend in tying everything together in the end,
We released a spreadsheet for all the part stats but in general we need to get it to be properly in the game everywhere and not just the shop
Gotten some feedback to streamline some of the UI further :D Will see if we are able to get to it though!
I let our musician Ethan know you liked the music & sfx <3
Thing I really wanted to add was the ability to import other people's armies as quests and export your own, similar to some older offline streetpass encounters on the 3ds,
Thanks for playing!
love this game
Yes!! Baguettes assemble! <3
Hahaha that is amazing! One big baguette army!!! Impressive work!!
Very neat! Shame i never saw my dream of an all-bread army.
+ Rock solid gameplay loop
+ Lots of attention paid to the UI & art
+ hehehehe sord go brr
- The UI gets a little overlarge at times, hiding the "exit" button. I also wish i could compare stats on gear & my team more easily.
- The satisfying gameplay loop is sadly lacking in depth
- I would definitely like to have more of this game to experience.
Good to read all the "-" is something thats fixable. :D
UI overflow in some parts is something that happend on itch when uploading, if we go straight into the embed it fixes itself. So I think the upload corrupted a file slightly.
Thanks for playing :)
Thankyou so much for playing and the nice feedback! sword go brrr..ead? ...
ill show myself out
I like a lot about this game. The sword designs are awesome and it has a chill vibe. As you work on it, I'd consider making it a bit more structured. I feel like I got too powerful too quickly - an overworld may help with this? Also, I feel the flow of going back to the board, accepting a quest, then having to exit the board to do the quest is cumbersome. Just let me fight!
Thanks for playing!
We wanted to make sure in a short play-session someone is able to see and try quite a bit, but with some good part RNG you can get OP really fast yes XD
Could you elaborate what you mean with "an overworld"?
Also if you have any suggestions to streamline the "UI loop" feel free to tell. :)
Copied from Google: An overworld or a hub world is, in a broad sense, an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other video game genres, such as some platformers and strategy games.
For the UI loop, just let me click on a quest and let me do it right away please
you know what that makes a lot of sense, to be able to accept and be put into the quest!
Thanks so much for playing and providing feedback!
Love it. Super chill game. "My swords are Better than your swords". I really like all the different ways you can modify the swords. Good art style and detail. Love the swords dancing in the "main menu". Music fits the vibes well. Think the thing I would love is a tool tip in the menu where you could see the stats of the swords and some damage numbers so my monkey brain creates those feel good juices.
Thanks for playing! <3
We crunched a lot but in the end couldn't get stat displays to show fully, oh well... :) Update maybe :o?
Lili did make a spreadsheet where everything is written but I know its not the same as seeing live numbers in the menu's.
Oh nice! So many weapon parts. Again nice entry y'all. JS ftw
Thankyou so much for playing! I was a fan of the dancing swords aswell haha maybe it should have been a powermove? A more advanced tooltip would be great! there is some info in the shop but providing exta info for people who want more detail is always nice!
You can find all our parts in a Wiki!
all the swords! and the magic!